![]() Moreover, there is also an important meaning in the title itself. Iizuka: “ Scarlet Nexus is made up of two concepts, where ‘Scarlet’ means ‘red’ and ‘Nexus’ means ‘connection.’ The visual expression of ‘objects or persons connected with red lines represents a big part in the visuals and key art of Scarlet Nexus. When I first debuted as an art director, I was working on this 3DS puzzle game called Trioncube… You can search it up on the web and you might find my name there.” However, to be honest, I actually participated in many different projects. Also, God Eater is one of the games I’ve largely participated in. For example, I have worked on The Idolmaster franchise, character designs of Soulcalibur, and the game effects and user interfaces for miscellaneous game titles. Ochiai: “I think of myself as a special case because I don’t have any representative works and have been working on many different game titles. Also, I have worked as the game director for two other projects.” Before that, I had been producing smartphone games.”Īnabuki: “Also mentioned previously, I oversaw the Tales of series and had been working on about five to six titles, and in those games I had worked on battle mechanics and maps. Iizuka: “I am the producer of Code Vein, which is a console game released last year. ■ Can you tell us a bit more about your backgrounds? We didn’t even have a precise theme for it, but we did want to make something new and though, ‘What is innovative and fresh?’ That’s when our team started brainstorming ideas on elements which reflect that ‘freshness’ and it just took off and the game became what it is today.” Ochiai: “At first, there was only that idea of making a new RPG in the team. Ochiai joined the team when I asked him to become a member in charge of the art.” When you first brought in the project proposal, I remember that there were only three or four members working on that.”Īnabuki: “Also, Mr. Iizuka: “Thinking back, we definitely had a small and limited number of members working in the team. It was exactly four years before when the product took shape and when we showed it to Bandai Namco Entertainment.” And I think it was about five years ago.”Īnabuki: “That time in our company, we started making prototypes for research and development purposes. ![]() There is a time when me and soem people in our company decided to do something new and challenging, so we organized as a new team quite suddenly, in order to deal with the project. Anabuki had an idea of what he wanted to do and how to make it at the time.”Īnabuki: “I have been involved with the development of the Tales of series. And the project started when we, as Bandai Namco Entertainment, decided to work on the project as a new title. ![]() Iizuka: “At first… Bandai Namco Studios brought in the original proposal to us. Kouta Ochiai, Art Director: “Hello, I’m Scarlet Nexus‘ art director Ochiai.” ![]()
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